or click Demo to start.
Render this project as a Graal animation and place it in UN’s client-served images/gani_sprites directory.
Build editable, parented companion emitters around a selected weapon or character.
Paint masks in an effect card, keyframe them, auto-track them, then save them as named shared masks.
Split the selected layer, or the entire piece, into isolated per-color layers you can recolor or effect independently.
Resize the current graphic to a Graal template — trimmed to content, scaled to fit, and centered — then slice it into per-region layers (each layer holds only its own slice).
Creates Hurt, Frozen, Burning, Critical, and Defeated variants as editable layers.
Compares the first and last rendered frames, then repairs animated track loop modes.
Export selected layers as separate sheets, or trim and pack every frame with JSON metadata.
Record effect additions, presets, and weapon-builder actions, then replay them on any selection.
Add Pin / Mesh Warp, Pixel Lighting, or Pixel Expression from an effect card. Use Adjust to process the composite beneath a layer.
Choose a tool. Results and diagnostics appear here.